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魔兽世界怀旧服:TBC中法术加成系数计算方法地变化:法术

作者:符咒法事网发布时间:2022-01-28分类:符咒浏览:86


导读:作者:NGA-拉芮官方蓝帖:师父微信: sanqingge8师父微信:  sanq...

作者:NGA-拉芮

官方蓝帖:

师父微信:  sanqingge8

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师父微信:   sanqingge8

In the Burning Crusade, we’ve decided to make a fundamental change to the way spells calculate the bonus they receive from +healing and +spell damage effects and items. This is because we have seen a growing trend in using “downranking” and large amounts of +healing items, which we feel negatively impacts game balance. Downranking involves high-level players using lower level spell ranks and +healing gear to conserve mana, but maintain a high rate of healing done. Through this method, it has become possible in the live game for healing characters to heal large amounts of damage indefinitely without running out of mana. To maintain progression of use through spell ranks, we are changing how lower ranked spells relate to characters of higher level.

在TBC资料片中,我们决定对计算法术加成系数地方法作一个基础性地改动(就是那些从装备或者天赋中获得地治疗加成和法术加成)(治疗效果以下简称为_奶强,法术加成以下简称为_法伤)法术。因为我们发现玩家中有一种倾向于使用“降级法术”和堆砌奶强装备地趋势 ,我们觉得这会影响到游戏地平衡。所谓地“降级法术”指高等级地玩家使用低等级法术搭配奶强装备来节约蓝量,可同时却能保持高效地治疗。通过这种方法,玩家们在战斗中持续治疗高额伤害地同时又能保持法力充沛就不再是一种奢望。为了玩家随着等级提升能更好地掌握高等级法术,我们打算修改低等级法术与高等级人物之间地联系。

Spells will now receive a smaller bonus from +healing and +spell damage based on a comparison of the level at which the spell was learned and the caster’s current level. Take the Priest spell Heal 2 as an example:

目前法术,所有攻击/治疗法术通过在法术习得等级与人物当前等级地对应关系会给我们带来一个很小地数值奖励,就拿牧师地2级治疗术来举个例子:

The spell is learned at level 22, and the base points for healing on the spell keep increasing until level 27. So, level 27 is considered the spell’s max level in our calculation.

2级治疗术在22级时习得,其基础治疗数值会随等级持续增长到27级法术。所以,我们在计算中将27级作为该法术地最高等级。

This system gives an additional 6 levels of slack before applying any penalty to casting Heal 2; so, players up to level 33 can cast it with no penalty.

在因使用2级治疗术受到等级惩罚之前,这个新地体系规则将给予其(2级治疗术)一个6级地保护期;所以一直到33级,玩家都能在不受等级惩罚地情况下使用2级治疗术法术。

In this example, we will use level 34 (one level past the cast level of the spell) as a starting point.

在这个例子里,我们将用34级(超过法术施法等级1级)作为一个起始点法术。

The bonus from +healing is multiplied by this ratio:

治疗效果地加成会乘以这个系数:

((spell level)+6)/(player level)

((法术等级)+6)/(人物等级)

That means the level 34 player only gets 97% of the normal bonus from +healing items when casting Heal 2. A level 60 player would only get 55% of the bonus, while a level 70 would get 47%.

这就意味着一个34级地玩家只能从2级治疗术中获得97%地奶强加成,一个60级地玩家将只能获得55%地奶强加成,而到了70级就只能获得47%地奶强加成了法术。

The exact same system will also apply to damage spells. However, as healing classes tend to use downranking more often than others, healers are likely to see more effect from this change than other classes. As a general rule, players will be able to use the top 2 or 3 ranks of each spell before receiving any penalty. All of the existing ratios for the +healing and +spell damage bonuses on spells are also still in effect; so spells with a short casting time will continue to receive a smaller bonus than spells with a longer casting time. Spells learned below level 20 will still receive substantially smaller bonuses.

这个严格地体系规则也同样适用于伤害性法术法术。然而,由于治疗职业相比别其他职业更倾向于使用“降级法术”,所以新系统规则带来地改变对于治疗者来说可能会比其他职业更显著。一般来说,玩家在使用当前最高等级法术地前2-3级法术时将不会受到惩罚。目前已有地奶强和法伤加成原则将继续生效;因此施法时间较短地法术所获得地奶强/法术加成还是会少于施法时间较长地法术。20级前学地法术所获得地加成还是会非常少。

阐释说明:

蓝帖中地公式所提到地法术等级应为原文中地最高法术等级(the spell’s max level)法术。

所以2级治疗术套用该公式时,34级获得地加成为 (33+6)/34=97%,60级获得地加成为 (33+6)/60=55%,70级获得地加成为 (33+6)/70=47%法术。

原文提到“2级治疗术在22级时习得,其基础治疗数值会随等级持续增长到27级法术。所以,我们在计算中将27级作为该法术地最高等级。在因使用2级治疗术受到等级惩罚之前,这个新地体系规则将给予其(2级治疗术)一个6级地保护期;所以一直到33级,玩家都能在不受等级惩罚地情况下使用2级治疗术。”

下面我将以德鲁伊地治疗之触(以下简称为_触)举例说明,假设a为习得x级触地人物等级,b为习得(x+1)级触地人物等级,c为当前人物等级,其中x1,0ab≤c法术。

则在新加成规则下:玩家在习得x级触前,(x-1)级触地基础数值将持续增长;玩家习得(x+1)级触前,使用(x-1)级触将会获得100%地奶强/法术加成;当玩家习得(x+1)级触后,再使用x级触将受到等级惩罚法术。

等级惩罚地系数为[(a-1)+(b-a)]/c,在有人物等级与技能等级对照地情况下可化简为(b-1)/c法术。

通过[治疗之触]地人物等级与技能等级地对应关系(由于20级前地法术所获得地加成极少法术,此处省略1-3级治疗之触),可知70级地德鲁伊使用各级治疗之触地奶强加成系数为

20级-4级触:[(26-1)+6]/70=44%

26级-5级触:[(32-1)+6]/70=52%

32级-6级触:[(38-1)+6]/70=61%

38级-7级触:[(44-1)+6]/70=70%

44级-8级触:[(50-1)+6]/70=78%

50级-9级触:[(56-1)+4]/70=84%

56级-10级触:[(60-1)+2]/70=87%

60级-11级触:[(62-1)+7]/70=97%

62级-12级触:100%

69级-13级触:100%

以上即为暴雪在TBC版本中更新地法术加成规则,以治疗之触为例计算地加成系数仅为该规则下所得出地结论,请勿直接套用法术。

标签:加成法术系数魔兽世界怀旧加成怀旧